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- Short: A/NES CGFX 1.0 preview 2 - NES emulator
- Uploader: morgan.johansson@mbox301.swipnet.se (Morgan)
- Type: misc/emu
-
-
- A/NES CGFX 1.0 preview 2 (29/8-1999)
- ====================================
- Notice that this is a VERY EARLY beta of A/NES CGFX. Everything is
- not yet implemented and there may be bugs that may cause your computer
- to behave strangely. You're using this preview on your own risk!
- If you haven't used A/NES before, we recommend you to download
- the complete A/NES archive(that comes with a complete .guide). You
- can find this archive on the A/NES homepage located at:
- http://www.emuclassics.com/anes/.
-
-
- Requirements:
- -------------
- * CyberGraphX (v3 will probably do)
- * A 256x240x8 screenmode (you must create this yourself for now!)
- * ANESutility.library (place this in your LIBS: drawer)
-
- Do ONLY attempt to run this on machines equipped with a graphicscard.
- Also a 68040/25 will do pretty good for many games.
-
-
- Technical information
- ---------------------
- A/NES CGFX has been developed on a A1200T equipped with a 603e/200 & 040/25,
- CGFX 4.1, BVision, 64Mb RAM.
- A/NES CGFX pushes the limits of your graphicscard so be sure that you
- have a good one! :)
-
-
- What is implemented so far in the CGFX version?
- -----------------------------------------------
- * Perfect sprites (WITH priority!!)
- * Partial scrolling (some ROMs work, others don't).
-
- .. and the usual stuff that is also implemented in the "regular" version
- of A/NES for ECS/AGA machines.
-
- How to run:
- -----------
- First make sure you've copied the ANESutility.library to your LIBS: drawer.
- And also be sure that you've created a 256x240x8 screenmode. When this has
- been done, enter A/NES preferences and select this screenmode.
- After you've done this, restart A/NES. (sorry for this but it will be fixed
- in the future, you atleast don't have to restart Winslows :))
-
- Notice that most mappers doesn't not yet work correctly with A/NES CGFX.
- (However mapper-games with no CHR-ROM should work pretty good).
-
-
- Contact:
- --------
- Don't hesitate to contact us.. We'd love some feedback about A/NES.
- However, we're aware of bugs in the CGFX version so there is no need
- to remind us about them. :)
-
- Morgan Johansson (morgan.johansson@mbox301.swipnet.se)
- Fredrik Schultz (fredrik.schultz@swipnet.se)
-
-
- History
- -------
-
- preview 2 (29/8-1999)
-
- * Major speedup!
- * Some colourproblems fixed.
- * Misc. bugfixes.
-
- preview 1 (30/7-1999)
-
- * First CGFX-preview released.
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 32420 31956 1.4% 29-Aug-99 12:48:24 ANESCGFX
- 1686 372 77.9% 06-Dec-97 11:20:50 ANESCGFX.info
- 2435 1236 49.2% 29-Aug-99 13:36:22 ANESCGFX.readme
- 524 44 91.6% 08-Nov-97 18:47:08 +nintendo.font
- 1168 492 57.8% 08-Nov-97 18:47:08 +6
- 1336 728 45.5% 08-Nov-97 18:47:08 +8
- 5720 1825 68.0% 28-Jul-99 18:40:58 +ANESutility.library
- -------- ------- ----- --------- --------
- 45289 36653 19.0% 15-Sep-99 20:57:20 7 files
-